1/8/2024 0 Comments Sims 3 hotel mogul![]() By far the most boring are called “Building Emergencies”: these are random events that you only see via the message center. Samson will encounter other emergencies as he goes along as well. Despite only two emergencies, Samson quickly finds himself at career Level 7: his Athletic skill is a strong 9 and his Handiness is at 6, giving him frequent promotions even if he doesn’t have too many successful emergency responses under his belt. The firefighter career track is interesting in that most of your job experience will come from skill gains rather than fires. He can also maintain or even upgrade the alarm bell, which further decreases the response time between the fire starting and your own reaction! And also, don’t forget to upgrade yourself: Samson can do a self-interaction to upgrade his fire extinguisher, decreasing the time it will take him to put out the flames. There, he works to maintain the truck, which has taken a very slight beating in the process. Instead, he interacts with the truck, and selects the “Return to Station” command. He can actually hang out in the house for a bit and partake of their hospitality, but Samson is a hard worker. With that done, Samson is free to do whatever he wants. He charges inside, heads up the stairs, busts out his little fire extinguisher, and he goes to town. For this one, all he needs to do is extinguish the flames. After selecting Samson, a little pop-up box on the left side reports how long things have taken so far, and what all Samson needs to do. How did a fire start in the middle of a bathroom? Too many scented candles? Ah well, whatever. This allows him to work on relationships with coworkers and his job skills, so it’s not like he’s wasting his time. So, in the meantime, Samson gets to hang out at the firehouse. ![]() ![]() Let’s face it: Sims are stupid, but they’re not burning things down every five seconds. Now, when a firefighter is on the clock, there isn’t always something to do. He can certainly work on his skills and chat up his firefighting friends, but for the sake of the guide, we’re going to fast-forward a few days. It’s a weekend, so Samson can’t really do much at the moment. Mousing over them gives details: emergencies means to respond to fire alarms, skills means to improve Handiness and Athletic specifically, and coworkers means to improve relationships with fellow firefighters. In Samson’s case, his three requirements are emergencies, skills, and coworkers. When it maxes out, you get promoted! Pretty simple. As you do well, the job experience bar starts to fill. Unlike conventional jobs, it’s not all smiley faces, though the principle is the same: you have three things you need to work on to get promoted up the ladder. You can see that the interface is slightly different than previous jobs.
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