1/9/2024 0 Comments Pixar renderman logoThis is the first time these have been seen sort of to the general public. This is actually for both of those things. What's new and what we want to show today is both the RenderMan plugin working inside of Cinema 4D, and also we're showing some RenderMan 21 features. So Pixar is really well known for putting out top quality animation, and we've also been selling our RenderMan software, which is industry-leading rendering. I'm going to go through them kind of quickly, but we'll have time for questions at the end and we'll get to that. So RenderMan in Cinema 4D, I'm going to be showing a lot of new features here today. So we can take some questions afterwards, but Brian now is going to give you a quick demonstration of what it is you'll soon be able to do. ![]() And what we want to do today is give you a sneak peak of some really interesting technology we think you're going to find really interesting for your experience in Cinema 4D in the future. So, quietly in the background, we've been working on this. Over the past few years, we have received quite a large number of requests for Pixar's RenderMan rendering technology inside Cinema 4D. You can find the complete Release Notes here – you can download Non-Commercial RenderMan here.- My name is Chris Ford, and I'd like to introduce you to Brian Savery from our development team. This release coincides with the dot release of RenderMan 22.1, which includes support for some new features, including NVIDIA's Optix AI Denoiser. The non-commercial version of RenderMan is fully functional without watermark or limitation – the only requirement is that creators include the "rendered with RenderMan" logo in their credits. Non-Commercial RenderMan is free for all non-commercial purposes, including evaluations, education, research, and personal projects, making it great for students, researchers, and anyone who wants to try RenderMan. Easy Installation – Self-configuring installation with multi-version support.Comprehensive Python API – Develop custom hooks for RenderMan.OSL and SeExpr – Edit SeExpr & OSL in scene with syntax highlighting.Arbitrary Variables via Tokens – Add arbitrary variables and call them up in Maya's interface to facilitate project management.Progressive Multi-Jittered Sampling – Major improvements in sampling placement for improving convergence in traditionally undersampled areas.New UX - New user-friendly GUI for improved artist experience.OpenVDB Updated - Pixar Volume provides more options to enhance performance as well as new support for OpenVDB 4.True Opacity – First class opacity for motion graphics and scientific visualization without the noise.All New Raytracing Core – The impressive advancements in interactive workflows are possible through a complete rewrite of the scene graph, along with an extensive cleanup and reduction of the code base by 30%.Now you can comb, style, and dye without having to wait ![]() ![]() All New Curve Representation – New curve rendering techniques designed around ray tracing large amounts of curves while grooming without needing to re-render to see changes. ![]() An architecture redesign and new curve description has greatly enhanced the program’s performance, with speed gains up to 2X overall and 6X for curves. The new version delivers a redesigned core for interactive rendering of shaders, lights, and geometry, as well as new studio tools which provide cutting-edge pipeline groundwork. Pixar Animation Studios has announced the release of a major update to Non-Commercial RenderMan, version 22, allowing users to try out the "live rendering," which greatly expands the power of interactive rendering in all stages of the pipeline, from modeling, layout, to final lighting.
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