1/8/2024 0 Comments Majesty 2 speed bug![]() if you have two guilds of the same type, is it enough to upgrade one guild to affect all heroes of said type? Do you possibly know if upgrades are universal, ie. It seems leveling guilds is the way to go this time around, but it's hard to do if you have no money. I can't quite feagure out how to make money quickly, strategies from the first game don't work - no marketplace day sucks, plus why are heroes so uneager to buy stuff from blacksmith? This way it brings little money. But there is already a russian version of it for the impatients like me, will give it a try. You pre order, and get the first game for free. There is a special pre order going on for it. Loved the first one, it was very unique, imagine an RTS, but we don't control the units directly. The official sequel to the best-selling game "Majesty: The Fantasy Kingdom Sim" of 2000. GameSpy multiplayer for up to 4 players over LAN or Internet, including support for ranking ladders and tournaments. Choose from more than 10 different classes to oversee the protection of your lands. Defend your realm with noble warriors, spell-wielding wizards or wild barbarians. Build the fantasy city of your dreams and experience an engaging world, but beware: monsters are waiting to lay siege to your domain. Play through a campaign with 16 missions divided into 4 chapters, as well as a few quick missions and a variety of multiplayer maps. The best way to make a really deep, exciting and interesting sim-based majesty-style game is to make it as a community project, because from the start, it is clear, that this game will have less commercial success than another cookie-clicker like Sims games.- Real-time strategy game with indirect control - your heroes have a will of their own. Hence, less chance to sell the same thing twice. Playing the same game twice rarely passes for classic gamers. Classic gamers much prefer rich expansions, which are much more difficult to make and bring much less money than DLCs.Ĥ. DLCs work for casual/mobile games, and games-as-a-service, because their audience is a completely different set of people than those who play "classic games". "classic games" audience generally sees DLCs as negative - which affects the outlook of the game. ![]() The main complaint for M2 is that it lacks depth.ģ. To be really good, the game has to be very complex, with deep economy, politics, city/hero management, and world events/quests. The game setting is more "classic game" than "casual game" - I for one, would appreciate a more serious tone for Majesty series, more "medieval" and less "fantasy".Ģ. As such, the main differences for Majesty are:ġ. ![]() I don't like bland, boring, one-dimensional games. I would absolutely not want Majesty series to follow this path. Sims X is virtually the same as Sims X+1, the only difference being nicer graphics, slightly different game logic, and slightly different activities. Second most impotant point: FIFA-style game lifetime. Due to the "relatableness" and "casuality" of the game concept, the amount of potential paid addon content is limitlessĤ. Most important point: endless possibility for addons, DLCs, bonuses and such. Relatively simple gameplay loop: build house, buy stuff, keep sims occupied/happy.ģ. Mild, soft setting, which makes the game appealing for a very wide variety of players (especially targeting "casual" players).Ģ. Sims franchise is extremely successful for several reasons:ġ. Whoever the Owner of this Franchise is should seriously consider sitting down with the Sim's Developers. It's a unique idea and one which the Sim's games seriously lack, and since it is now defunct, it makes sense for the Sim's Franchise to eventually buy it up and build a Sim's Version of it. Majesty is at it's core a Sim's Game, where we are managing Sim Heros. I still hold to the idea that eventually the Sims Franchise is going to run out of ideas, they're already scraping the bottom of the barrel TBH. To a developer the audience isnt there to make a game that would likely cost a lot to make Pretty much this, the Majesty subreddit for majesty has 114 people and the games only get about 35 average players each. The best chance to see a good game in the God genre would be to make one as a community effort. Originally posted by Fireside: Because it is a highly niche genre with 3.5 people interested, high development cost (to be at least decent), and pretty limited opportunity to monetize.
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